Showing posts with label Fiasco. Show all posts
Showing posts with label Fiasco. Show all posts

Monday, August 15, 2016

Gen Con 2016 Recap

I'll give this year's Gen Con, "The Best Four Days in Gaming™," a solid 'Good Time.' But, for me, it was also strange.

It didn't feel quite like Gen Cons of years past. It could have been that we were screwed by both the housing and event lotteries (luckily, we got housing sorted out). It could have been that this was the first year I actually Game Mastered a couple of roleplaying sessions (I've done so at other cons, just not THE Con). It could have been that I didn't do nearly the miniature painting I've done in previous years.
Will Call line out the door and around the block, but we get our own Grand Ballroom?
Most notably, attendance exploded again, but seminars weren't well attended—the prevailing theory is that gaming culture is more accepting and expanding, but there is now so much more to do, that some events suffer. Likewise, the exhibit hall was expanded by about a third, but several vendors seemed to be absent (or maybe I couldn't find them?).

Mmmmm... Ham, turkey, bacon,
cheese and wasabi on a pretzel bun...
Wednesday:
Ten of us arrived in Indianapolis early Wednesday afternoon. After checking into the hotel and taking care of parking, we went to stand in the Will Call line to get our badges. In years past, the line wound its way through a half or three-quarters of the Indiana Convention Center. This year, we joined the line just outside the Northwest doors. (See the picture above, taken as we were returning to the hotel...)

To avoid the restaurant wait we had last year, we hit up the food trucks. I couldn't wait to get my hands on a Greedo sandwich from Der Pretzel Wagen!

After dinner, we went back to the hotel and staked out a game room. After checking with hotel management, we ended up with a whole Grand Ballroom to ourselves. Weird...

Shortly after, since I was running two sessions of Numenera for Monte Cook Games, I had to step out to attend the Volunteer Game Masters meeting. There I picked up my MCG shirt and badge holder, the adventure book containing the games we were running, and a nice Cypher System portfolio. Afterwards, there was a meet-and-greet with the designers and staff of Monte Cook Games. I didn't stay long as I wanted to get back to spending time with friends I hadn't seen in a while, so back to the Grand Ballroom I went.

By that time, Marty, Alex, and Jason from Play The Game Podcast joined us. Since there was a request to play Fiasco, Andy, the three Fiasco virgins (Brendan, DJ, and Shashank), and I secured a table and started the setup.  We all agreed to run Marty's and my playset, The Depot. I finally got a chance to try it outside of a playtesting capacity! I ended up the crime lord, Roscoe Biggins, of this frozen micro-community. DJ and Andy ended up as call girls, Betty Sue and "Diamond" Johnson, in my employ. Shashank was the town sheriff, Morgan Truman Wainwright, with a drug addiction - that I was providing for. And Brendan was the town deputy, Brant McGunter, who had some weird relationship with Diamond. Check out the wonderful mess we ended up with:
A picture is worth a thousand... oh, whatever.
Thursday:
Since I didn't have any speed painting to do yet, I thought I'd participate in the Exhibit Hall Opening Ceremonies, which is really just waiting for the doors to open and riding the waves of bodies surging into the hall. I made a bee line for the Infinity/Warsenal booth to pick up the Gen Con 2016 Bundle, which includes the Operation: Red Veil box set, Miyamoto Musashi (a beautiful two miniature set), and the Gen Con exclusive Unknown Ranger. While I was waiting in line, I couldn't take my eyes off Warsenal's Kum Garage. I ended up circling back and picking that up later.

At 1:00, I was able to fill a seat in the Impact! Miniatures Speed Painting event. I was hoping we'd paint an urban warrior or something, but we were given a Chibi Evil Fighter to paint. Chibi's not my thing, so my heart wasn't in it. Somewhere during that session, Mike arrived and acted as my own private heckler. Following that round, at 2:00,  Mike and I both secured seats for the Reaper Miniatures Speed paint. We were given Salim Ghadafar to paint—a really cool miniature with a lot of detail. I like what I did with it, but apparently I didn't have enough contrast.

Afterwards, Mike and I attempted another run at the hall. The one takeaway from that run was that we came across the Role 4 Initiative booth. They were selling decent quality, slightly larger, EASIER TO READ polyhedral dice at $3 a set with a buy-three-get-one-free deal. Mike jumped at the deal. If I wasn't already swimming in dice, I would have too.

We quickly stopped at the Serendipity Mobile Catering truck to pick up a Mac & Cheese Grilled Cheese with Truffle Fries and a side of crab cake. Yum!

After devouring dinner, Mike and I parted ways as I was heading to Evil Hat's State of the Hat panel, ran by Sean Nittner and Chris Hanrahan.
7 new books and 3 ENnie nominees! That's 10 products.
This will become important later.
As I had mentioned, event attendance was off. Previous years, the room was mostly full. This year, there were maybe seven of us in the audience. These were the tweets I sent during the panel:
  • Lenny Balsera is now Fate Line Developer for Evil Hat?!?
  • Kaiju Incorporated card game and RPG to be released at the same time. First half of next year?
  • Dresden Files Accelerated and Cooperative Card Game second half of next year?
  • A bunch of Fate Toolkits and Worlds of Adventure in the pipe.
If you are looking for a more complete list of topics covered, Sean Nittner posted his notes for that panel in the comments of this discussion: https://plus.google.com/+ScottAcker/posts/bNAxdPBuEG7

At the beginning of the panel, they handed out some nice swag: Spirit of the Century patches and Fate bookmarks. At the end, Sean pulled an Oprah Winfrey and told us to check the back of the patches. Each patch had a number written on it. I was number 1! Sean then called us up in order and allowed us to pick and keep from the ten products (eleven if you count the Fate Dice). I chose War of Ashes - Fate of Agaptus as it's gorgeous and I didn't already own it. If you're keeping score, that also means a few items still went home with Chris and Sean.

From there, I ran back to the hotel to collect my thoughts and my Numenera gear to be ready to GM my first session of Skein of the Blackbone Bride for Monte Cook Games. It's important to note that in all my um-teen years of going to Gen Con, this was the first time I was running a role-playing game. I've game mastered games at other cons to varying success, but this is the Big League. Fortunately, all my prep work, including subjecting the regular Friday night gaming group to a Numenera side-track, paid off. I knew the adventure well, was able to keep pacing up, and the players completed the session with a win and with just a bit of time to spare. The game ended with applause! Definitely the highlight of the con for me!

After basking in the glow, I returned my gear back to the room and joined the rest of the crew back in the Grand Ballroom (no longer the only table there) to round out the evening with some quick games.

I ended up filling in for Chad as they were playing Entropy. Blurb from the website: "Entropy is a fast-paced competitive card game of risk and deception, combining simultaneous action selection mechanics with order resolution." It's a very pretty game, particularly when you can piece together all four of your fractured Realities, which I did, to win the game. Unfortunately, the ease of understanding the rules is mired in setting-specific jargon.

We finished out the night playing I Hate Zombies, created by Board Game Geek and published by Steve Jackson Games. Players alternate taking the role of zombie or survivor and the zombies take turns attacking the survivors. Combat is resolved with rock-paper-scissors! Each survivor card has a special ability perk that gives them a chance against the zombies, but, out of three games, the zombies never lost.

Friday:
The next morning, I got up early to try to get into the 10:00 Painting with Angel Giraldez class as I was unable to score any of them during event registration. Unfortunately for me, all ticket-holders arrived.

So, I decided to return to the Exhibit hall to continue the crawl through the aisles. This year, Upper Deck Entertainment released their deck-building game, Legendary: Big Trouble in Little China. I did not check it out, but I couldn't pass up snapping a picture of the Pork Chop Express!
"Like I told my last wife, I said, 'Honey, I never drive faster than I can see. Besides that, it's all in the reflexes.'"

At 2:00, I headed back to the Miniature Hobby Events area as I had an actual Reaper Speed Painting ticket. We were given Vonsalay, the Half Orc Wizard to paint. Since she had a flowy gown on, I thought I'd try an experiment with translucency, and try to show a little leg through the gown. The experiment started out fine, but I guess I put too many 'glazes' on and the detail was lost. The judge gave it about a two second glance.

From there, it was off to Game Design 101 with Mike Pondsmith, of Cyberpunk 2020 and R. Talsorian Games fame and game designer (and DJ and comedian) Ryan Miller. I didn't get much out of the panel, but it was nice to see Mike Pondsmith back on the speaking circuit.

The early morning was getting to me, so I went back to the hotel for a quick nap before prepping myelf for my second session running Skein of the Blackbone Bride. This session didn't go as well as the first. The pacing wasn't as tight and the PCs had a rough time getting through the big boss battle at the end. I'm going to chalk it up to the following: I didn't read the players' frustration early enough, the adventure pits first tier PCs against seventh tier baddies (which I nerfed, but not enough), players may not have seen all the resources available on their character sheets, and the tactics were off. Live and learn, I guess.

After returning to the hotel, I popped back down to join the crew and play a quick round of Gloom. I forgot how delightfully dark the screw-your-neighbor card game is. Just before we finished it up, Brendan showed up with a new copy of Pandemic: Reign of Cthulhu. It's a different, Lovecraftian take on traditional Pandemic, where you have to seal four gates while trying not to wake The Old Ones. At first, we found it to be too easy, however that was before we realized we weren't following ALL of the rules.

Saturday:
Saturday I slept in a little before resuming my "hall crawl". Then, at 1:00, I headed up to the Miniature Hobby Events area to take my Two Brush Blending class with Bryan Beck of Paladin Miniatures Studio. I've done two-brush blending before, but this helped me hone my skills—you want translucent paint, pull the blend from only the top edge, use a soft damp brush, and clean up the excess water and pigment.

Since the Monte Cook Games seminar was the same time as the class, I ran to their booth to find out what I missed. To my surprise, it was still going on! So, I hustled over to the Westin, was handed a T-shirt, playing card, and a magnet, and then sat down. My butt wasn't in the seat for longer than a minute before they thanked everybody for coming and ended the session. However, there was an excited murmur about a Kickstarter for a new game called the Invisible Sun and a mysterious black box. So I headed back to the booth to find out more.

Invisible Sun is MCG's new premium roleplaying game focused on storytelling. It's supposedly designed to take into account the current-day gamer's busy lifestyle in that it can handle short gaming sessions, missing players, and even includes a mobile app to handle some between-game mechanics.

Here's a bunch of relevant links:

When I got back to the booth, I saw folks lining up to have the card they received at the seminar stamped, and then they were handed a secret envelope with a seal and a "do not open until" date. Fortunately, I didn't lose my card in all the running about, so I presented it for a stamp and received my secret envelope:

The Kickstarter for Invisible Sun starts on the same date - August 15 - and I'm excited to see what's in the envelope.

The sunburst maze I created at the booth.
Since I was already in the exhibit hall, I decided to do some more wandering until dinner time. On my way out of the hall, I stopped at the FoxMind booth to demo their Maze Racers Game. I was huge into mazes as a kid and Maze Racers totally tapped into that side of me. I could play it solo just for the zen-like experience. When I found out they were offering it at a $25 Gen Con price, I ordered it immediately. As I was finishing up checking out, Brad called.

Brad already had a table at Mikado Japanese Restaurant, so I rushed out of the hall and met him there. The sushi was decent—definitely get the Seafood Puff, even though it probably goes against all Japanese cuisine. We had a nice long dinner and got to catch up on things—Brad was still excited about watching the U.S. Championship Klask Finals Tournament. He was so into it, he bought a set without even playing it!

Once we settled up the bill, we headed back to the Grand Ballroom to finish out the last night of gaming at Gen Con 2016. I was hoping to meet up with some of the CAGWIC friends to play Fiasco or Nights Black Agents or Call of Cthulhu, but that fell through.

We played a few quick rounds of Klask with Brad's new set. Rich ended up trouncing us all.

BRAAAAAD.....
After seeing the Watch Ya' Mouth video, Brad decided he had to get that game for us to play at Gen Con. He says there are many different games available, but he picked up Watch Yo Mouth because they could ship it to him in time for the con. After some hemming and hawing about how sanitary the cheek spreaders are (yeah, cheek spreaders—Brad brought individual baggies for them and you just toss them in the dishwasher when you're done), we played. It is indeed hilarious to play. We ended up laughing ourselves hoarse! Unfortunately, once you've gone through the included cards, you know them all. They need some sort of webpage or app that generates thousands of phrases to try.

Once we recovered from Watch Yo Mouth, I wanted to keep up the pace with smaller quicker games, so Marty, Alex, Janson, and I played a round of Kittens in a Blender with the Expansion Pack I picked up from the Kickstarter.

We followed that up with Isle of Skye, a bidding and tile placement game similar to the Castles of Mad King Ludwig, but I found that there were too many facets to keep track of that late in the day.

We finished out the night with a few hands of Schrödinger’s Cats, a card game I backed on Kickstarter. It's a bluffing and deduction game, similar to Liar's Dice, with a cute mechanic where each player has a Cat Physicist Doctorate that changes up the rules a tad.

Sunday:
Last day. We packed up the cars, checked out of the hotel, and made one last run at the convention hall for last minute gifts. I finally decided to pick up a copy of the Cypher System Rulebook with a coupon I found on the Monte Cook Games Twitter Feed. I also finally found the Games and Gears booth. I really want these guys to knock it out of the park. I really do! I love the idea of brushes that store into the handles. Great for painting at conventions. Unfortunately, their quality wavers. I still picked up the Gen Con Collectors Brush Set MK3, as it contains the fine-tipped brushes I want from them. Unfortunately, I found clear tape on the brush ends to help maintain a snug fit into the handles and it's already scraping off.

Since I didn't make it to any of the Speed Painting Finals this year, the obligatory photo is replaced by one of our crew this year:
Back Row: Shashank, Jeremy, Jon, Adam, Chad, Brad, Pete, Chewing Lady
Front Row: DJ
Finally, here's a photo of my book haul from this year:
From left to right: The Sprawl (Powered by the Apocalypse)War of Ashes - Fate of AgaptusTorment: Tides of Numenera—The Explorer’s GuideCypher System Rulebook, the Gen Con 2016 Adventures booklet, Cypher System Portfolio

Next year, Gen Con. Next year.


Wednesday, August 12, 2015

Gen Con 2015 Recap

This year's Gen Con was fantastic (and crowded) as usual! However, it's been over a week since Gen Con ended, so forgive me if the details have faded a bit. You won't get all the games played and meals eaten as much as in my Gen Con 2014 Recap.

You know you're at Gen Con
when you got your badge!
Wednesday:
Eight of us arrived in Indy early afternoon. After sorting out rooms (the hotel pre-registration in January was a nightmare, BTW), we went down to Will Call to grab our badges, coupon books, and bags. We then indulged in tasty food (and slow service) at Granite City Food & Brewery.

Afterwards, we scurried back to the hotel to grab a table and get to gaming. I forget what all was played, but Brad finally got to try out Arctic Scavengers. This time we played with the Medic cards, which made purchasing cards from the common decks much easier.

Thursday:
Initially, I had a ticket to the 10 AM Privateer Press Speed Painting Event, but wanted to check out Evil Hat's "State of the Hat" address, so I talked my buddy Mike into giving speed painting a try. This had an interesting repercussion.

So, I attended the "State of the Hat". Evil Hat has their own breakdown on their site, but here's what I took note of:
  • Fate Accessibility - Elsa Henry of Feminist Sonar announced her handbook "for bringing characters with disabilities into games and players with disabilities to your table, using the Fate system as a lens for both."
  • Fate of Cthulhu - Think Terminator, but replace Skynet with Cthulhu.
  • Portal Jumpers - A kid-centric game along the lines of the 80s cartoon, Dungeons & Dragons, utilizing the Apocalypse Engine. It's my understanding that they will be revealing several worlds over time - fantasy, space, dinosaurs, etc.
  • Kaiju Incorporated - From Evil Hat's page: "A satirical setting about corporate excess and profiteering in the wake of wide-scale kaiju attacks..." Will be released as both a card game and an RPG.
  • The Dystopian Universe Roleplaying Game - A Fate-system RPG based on Indie Boards and Cards’ games The Resistance and Coup.
  • Dresden Files Accelerated - There was a discussion of using "Mantles" as part of character creation.
  • Bubblegumshoe - Veronica Mars-like teenage detective RPG using Pelgrane Press' GUMSHOE system. It's been enhanced with relationship mechanics and a fun layout. You can bet Kenneth Hite is involved.
  • Dresden Lives - The Dresden LARP continues to evolve.
  • Majestic 12 - A supplement for the Atomic Robo RPG with new comic art! I'm looking forward to this one.
  • Young Centurions - A young adult prequel to Spirit of the Century using Fate Accelerated.
  • Do: Fate of the Flying Temple - A Fate version of Do: Pilgrims of the Flying Temple.
  • War of Ashes RPG - To sum up in two words:"Muppet wars". It's a loosely Fate Accelerated RPG based on Zombiesmith's miniatures game and capable of using minis. It is in the process of being printed, due in October, and they are taking preorders.
  • Shadows of the Century - Spirit of the Century takes on 80s action TV. It is currently in alpha playtesting. I'm SO excited to get my hands on this!
  • Blood on the Trail - Vampire Oregon Trail anyone?
  • Don't Turn Your Back - Card game based on the Don't Rest Your Head roleplaying game. Just starting to ship to Kickstarter backers.
Say it: "verdigris"
I had to leave "State of the Hat" early as I had another Privateer Press Speed Painting Event at 11 AM. There were some extra seats, so Mike decided to purchase two of them and speed painted TWO miniatures in 45 minutes! I did some nice burnishing, verdigris, and rust effects, but they did not impress the judge.

After that was a quick run into the exhibit hall to hit up the Games & Gears booth for my Gen Con Collectors Brush Set that I preordered. They were kind enough to let me upgrade my set so I could get Mike a set of synthetics, a towel, and some brush soap. While we were there, we ran around looking to take advantage of some of the coupons.  Imagine my surprise when we ran into Trace Beaulieu and Crow of MST3K fame. I totally didn't realize he played Dr. Clayton Forrester!
Trace, Crow, and me!
Trace is starring as the human in the VERMIN Web Show, which just got funded on Kickstarter!

"El Toro"
Mike and I couldn't stay in the exhibit hall very long as I had a ticket for the 2 PM Reaper Speed Painting Event. Mike decided to sit in on this one too. There was some sort of mix-up and we were given clay golems from the Bones line to paint instead of a primed metal pirate. It was difficult trying to paint mounds of flesh and still stand out from the crowd. I decided to paint mine as a luchador complete with an "El Toro" tattoo on his back. Mike painted his as the grown up version of the Coppertone Baby. Surprisingly, I came in second place, beating Marike Reimer! Marike is a real good sport and gave everyone who placed above her a $10 gift certificate to the Dark Sword Miniatures booth.

I couldn't celebrate too long, as I had the "Airbrush Techniques Q&A" class with Angel Giraldez immediately after. It was amazing seeing Angel work up a miniature from a black primer coat to clean highlights with just an airbrush. Immediately after that was "Highlighting & Shading, The Next Step to Competitive Painting" with Golden Demon winner Dennis Smith. I was able to follow what Dennis was doing, and actually achieved some decent highlights on the provided Infinity miniature (pictures don't do it justice), but I was not keen on the color choices – the red came out more orange when we were done.

Since this was my busiest day, the rest of the evening was a blur, but I'm sure I had a Greedo sandwich from Der Pretzel Wagen. Unfortunately, they forgot the wasabi horseradish!

Friday:
At 10 AM, I participated in the only hands-on class I could get with Angel Giraldez: "Painting with Angel Giraldez: NMM". It was my first time trying Non-Metallic Metals under instruction, so it came out surprisingly well. It turns out it's pretty much highlighting up to white. The Non Metallic Metals Set from Vallejo made it relatively easy. I should post a photo...
Angel Giraldez's work on the left, my attempt on the right.
I spent the rest of the day walking the entirety of the exhibit hall, even handing off my 2 PM Reaper Speed Painting Event ticket to Mike. I bought surprisingly little this year, but I did pick up a slightly dinged up copy of Machikoro from CoolStuffInc based on recommendation alone.

Upon leaving the hall, I made arrangements to meet Brad, Scott, and Kristin at Mikado Japanese Restaurant for sushi. Even though they are contemporary sushi, the fish was good and their Seafood Puff is to die for! Yum!

After returning to the hotel and staking out a couple of tables to game on, I followed the ENnies twitter feed. Even though Dungeons & Dragons swept most of the categories, I was happy to see Evil Hat Productions (Atomic Robo The Roleplaying Game), Monte Cook Games (The Strange, Ninth World Guidebook), Modiphius Entertainment Ltd. (Achtung! Cthulhu: Terrors of the Secret War, MUTANT Year Zero The Roleplaying Game), and Kenneth Hite (Ken and Robin Talk About Stuff, Ken Writes About Stuff Volume 2) get some lovin'.

Around that time, you could clearly see fireworks from the window of the room we were gaming in. It was part of a nearby baseball game, but I like to think it was Gen Con's way of saying hello.

Even though we had planned to play Fiasco Wednesday night, Friday was the first time we actually got a chance to. Mike and I wanted to see how Fiasco would handle cyberpunk, so we played the Hard Wired Playset by Alex Mayo. Sadly, it wasn't the best attempt as half the table wanted to do J-pop cyberpunk while the other half wanted to do dark and gritty cyberpunk. I will give Rich credit for staying in character and shooting the kneecaps of two other PCs in the first go around the table, particularly since he hasn't roleplayed in years.

Saturday:
Saturday started with another 10 AM class: "Freehand with Marike Weimer". Found out two interesting things about Marike: 1. Her Real Life Job™ is IT-related (as is mine) and 2. She takes quite a few clever shortcuts when painting miniatures, not that you'd know it. Her freehand is impeccable. Go ahead, check it out. Here's her website again.

After her class, I decided to drop in on the Games on Demand room and see if I could pick up a 2-hour game. Note for newbs: you need to sign up for games at the table in front of the room and games cost generic tickets, generally two. I did none of these things. I wandered in looking for Will Hindmarch to see if I could drop in to his Project: Dark game. Will kindly let me know his game was full, but his buddy Cory was available to run a game and runs them well. So, I stopped by Cory's table, and he let me know I was a newb and how to get things sorted out. At the registration table, under Cory O'Brien (I'm pretty sure this is his website), was listed Fate and Leverage. I chose Fate as I'm always interested in seeing how other folks run it and headed back in. Eventually, the table filled up and we jumped into an animorphic pirate tale full of swashbuckling and shenanigans! Cory does run a fine game, and started by canvassing the players for a list of 'Pirate Codes' unique to our ship – breaking one of these codes created a one time boost against you. Unfortunately, my two hours went quickly so I had to leave. But, I left the metal golem stuck with a "tangled in rope" aspect with two free invocations.

The reason I left early? Another Reaper Speed Painting Event at 2 PM. The miniature as a fur-clad female druid and I tried some of the NMM skills I picked up, but no win for me.

Brad picked up Poop: The Game for my lovely wife who finds humor in all things scatalogical. It's kind of like Uno, but there's a toilet/flush mechanic that can return stacks of cards to your hand and keeping you from going out.

Shortly after, I got a text from Keith Potter, one of the Chicago Area Game Writers Colloquium (CAGWIC) guys, asking if I'd be interested in hosting a Fiasco game for a few friends. We were also able to snag another CAGWIC member: PK Sullivan. I secured a game table at the JW, we decided on the News Channel Six Playset by Chris Norwood, Ken Coble, and Tom Gurganus, and ran with it. I played, Bruce Bauer!, the grizzled veteran news anchor just looking to retire after 60-some years. Keith played the Arts and Events reporter, Olivier Devereaux, who had been around as long as I had, but was having the best time of his life and looking to keep me around for company. His roommate, Jeff Flynn, played by Bear, was an unscrupulous bookie and all-around crook. On the other side of me, PK played the young, fresh-faced rookie, Rob Bolton, with a proper education looking to make it big. He had ousted the previous weekend anchor, Drake Dunbar, played by John, who had slipped into a drinking habit after losing his job of 15 years, wife and kids. The game was rife with ballot-box stuffing, horse racing scandals, and even Rob punched Bruce ON-AIR. Loved it! Easily in my top three favorite Fiasco games!

After bidding my CAGWIC friends adieu and taking a quick breather, I sat down for a full night of card and board games. Specifically:

  • Castles of Mad King Ludwig - A tile placement game where you purchase rooms to build a castle worth the most victory points. Players take turns as the Master Builder who sets the prices for the room tiles. It was fun and I won the game (never mind Jose bumping the score track), but I found myself trying to build the perfect castle. Is there a solo mode?
  • Red7 - A card game that looks like Uno, but is so much more intricate. Each card has a number, color, and rule attached to the color (and an icon that does special effects for the super-advanced game). The object is to follow the current rule but be higher than the rest of the table by number or color – red being high on the ROYGBIV scale – thus Red7 is the highest. If you cannot play a card to follow the rule, you can change the rule, or both. Yeah, it's tricky. I was just starting to get the hang of it and would like to try Red7 again.
  • Tricks & Treats The Card Game - What a way to come down from Red7. You lay out several trick-or-treat baskets, randomly and secretly determine which is your basket, and then play candy cards on top of the baskets, trying to get the most candy at the end without letting on whose basket is whose. Aimed at a younger crowd, methinks.
  • Chopstick Dexterity MegaChallenge 3000 - The premise of this Kickstarted game is simple: fill a large bowl with 25 wooden food pieces (in five colors and five shapes), flip over a cardboard token with a picture of a piece of food, and use chopsticks to grab that piece of food and drop it into your smaller dish before the other players do. In reality, it's a mad frenzy of chopsticks jousting, food flying, and bowls clacking! The box says it takes 15 minutes to play. It took us half an hour to get through 10 of the cardboard tokens and we were drenched in sweat. 
Sunday:
Sunday, we packed up the cars, checked out, and headed to Steak and Shake for a surprisingly quick breakfast. Then it was back to the exhibit hall for one last shopping spree.

I headed to the Geek Chic booth to pick up a new "Cowboy" mustache monocle/necklace for the wife. Then I picked up the 3rd edition rulebook for the Infinity tabletop miniature wargame - the art is gorgeous! While I was at the Infinity/Corvus Belli booth, and since my regular gaming group is playtesting the Infinity RPG, I picked up some Infinity Tokens from the Warsenal folks who were sharing the booth. In talking with them about the Infinity RPG, they mentioned that Corvus Belli would be producing miniatures for the Kickstarter when it launches. They just happened to announce the miniatures at Gen Con. Check out these beauts:
I got a chance to thank Angel Giraldez and shake his hand one last time before he had to leave. Before I left the booth, I had to snap a few pics of this gorgeous piece of scenery/terrain:

Finally, at 2:30, was the Reaper Speed Paint Final. We painted the same miniature we had for the final last year, so I decided to go with lighter colors. I did not win. Alas.
And with my brushes, gaming bag, and fresh purchases in hand, we left Indianapolis; Gen Con 2015 came to a close.
Obligatory Speed Paint Finals Photo
Courtesy Pete

Wednesday, August 27, 2014

The Depot - A Fiasco Playset

It started as a way to pass the time with my wife waiting for a show at a bar in Chicago.

Then, my good friend Martin Burnham and I banged away on it until it resembled something usable.

Now, it is a finished Playset for the Fiasco role-playing game.

I give you:

The Depot Front Cover
Click the image above for the PDF

The Score

Snow. Neck deep and everywhere. Far as the eye can see. It doesn't look to be letting up any time soon and here you are in the middle of it, stuck, countless miles from where you want to be and going nowhere fast. You were fortunate enough to find shelter from the blizzard in a backwoods bus depot. Unfortunately, now you find yourself caught in an interstitial moment, caught on the threshold between a past you're trying to get away from and the future you so desperately hope to achieve. What happens to you during these trapped moments, as the time ticks away like snowflakes caught in a storm?

Enjoy.

If you end up playing it, I'd love to hear what you think in the comments below!